freeglut vs OpenGlut
freeglut and OpenGlut are open sources to the OpenGL Utility Toolkit (GLUT) library. OpenGL is a sibling of freeglut which belongs to some members of freeglut team.
freeglut vs GLUT
GLUT (pronounced like the glut in gluttony) is the OpenGL Utility Toolkit, a window system independent toolkit for writing OpenGL programs. It implements a simple windowing application programming interface (API) for OpenGL. GLUT makes it considerably easier to learn about and explore OpenGL programming. GLUT provides a portable API so you can write a single OpenGL program that works across all PC and workstation OS platforms.
freeglut is a completely OpenSourced alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard to support the sample programs in the second edition OpenGL ‘RedBook’. Since then, GLUT has been used in a wide variety of practical applications because it is simple, widely available and highly portable.
GLUT was originally to get a window open as fast as possible with least amount of code possible (for quick OpenGL programs) and for simple keyboard interface.
GLUT (and hence freeglut) allows the user to create and manage windows containing OpenGL contexts on a wide range of platforms and also read the mouse, keyboard and joystick functions.
freeglut is released under the X-Consortium license.
SDL is also super-portable and very commonly used. SDL has a working fullscreen mode. SDL on the other hand is designed to be used more extensively
(More detailed: http://archives.seul.org/linuxgames/Jun-2002/msg00019.html)
These are useful links
- OpenGL, SDL, graphics, games
- Beginning Game Programming
- Computer Graphics (A course of Computer Graphics from MIT OpenCourseWare)